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Paths of Glory: The Wizard's Tower, Page 2

Rich Cerow

You begin your long trek up the dusty road that winds through the Skeletrakian Desert, in search of a mythic sword. The journey is arduous, and will most assuredly take your very life. Water and rations ran out days ago. Your body grows weary, and you can continue no longer...
This sword is at least five times cooler than the Green Destiny!

As you lie in the filth, awaiting death, above you appears a helpful fairy. She looms over you, and the bathing glow of her magicks sooth your ills. Her beatific smile gives you the sense that all will be right soon enough. As she uses her telekinetic powers to raise you from the ground and surround you in a magic salve, you feel your strength return, and your resolve to complete your quest is reinvigorated. She lights a path for you to find your way to the lost sword, and then flutters away with a giggle.

"Well, that was easy," you think to yourself. Then you pick up the sword, which gleans with a mystical aura. It launches you into the air and flies you directly to what your mind thinks of next. But be careful! Once you start on a path, the sword cannot be communicated with again until it reaches its destination.

Do you think of the Wizard's Key and travel to the Dragon's Lair? Turn to page five.

Do you think of running the Wizard though with your new found power, and travel to his tower? Turn to page four.